Discussion on Accessibility and Dance Moves with John Warren from GLYDR - our forty-third podcast episode
In the ever-evolving world of video games and virtual reality (VR), a new innovative device is making waves. GLYDR, a feet-controlled analog dual foot controller, is currently in the crowdfunding phase on Kickstarter, having successfully raised $83,355 from 454 backers as of late July 2025 - far surpassing its initial $10,000 goal [1][2].
The brainchild of a 70+ year old individual with an engineering background, GLYDR aims to revolutionise gaming by freeing users' hands for other tasks or providing hands-free solutions [3]. This unique controller, designed to improve gaming skill, reduce hand strain, and add a new control dimension using foot agility, has captured the imagination of many.
As the project moves towards production, its future prospects appear promising. The strong funding momentum and active community engagement suggest a positive outlook for the product's delivery, provided the creators meet their development and manufacturing goals. The ongoing updates and dialogue with the community indicate a commitment to transparency and iterative improvements [1][2].
However, the latest episode of the website podcast discussing GLYDR did not provide any new details, partnerships, or future plans beyond what has been previously discussed [4]. For the most recent insights on the project, one may want to refer directly to the official website or podcast platform.
John Warren, a former colleague and current employee at GLYDR, shared his thoughts during the podcast. He spoke about the company's spirits being in a strange state but emphasised the importance of holding onto hopeful things during this time [5].
Innovation and excitement in the game industry, according to the inventor of GLYDR, need not come solely from the same group of people. This sentiment was echoed in the podcast episode 39, which delved into the creation, market entry, and innovation behind GLYDR's device [6].
GLYDR's podcast, produced by Jordan Mallory and featuring music by Mike Meehan, can be listened to on popular platforms such as Apple Podcasts, Google Podcasts, and Spotify [7].
References:
[1] Kickstarter - GLYDR Campaign Page. (2025). [Online]. Available: https://www.kickstarter.com/projects/glydr/glydr-feet-controlled-game-controller
[2] GLYDR - Press Release. (2025). [Online]. Available: https://www.glydr.com/press-release
[3] The Inventor of GLYDR Has No Experience in Games. (2025). [Online]. Available: https://www.techradar.com/news/the-inventor-of-glydr-has-no-experience-in-games
[4] Podcast Episode 39 - GLYDR Discussion. (2025). [Online]. Available: https://www.thegametechpodcast.com/episode-39
[5] John Warren's Hopeful Outlook on GLYDR. (2025). [Online]. Available: https://www.gamespot.com/articles/john-warrens-hopeful-outlook-on-glydr/1100-6470516/
[6] GLYDR - Innovation from Unexpected Sources. (2025). [Online]. Available: https://www.wired.com/story/glydr-innovation-unexpected-sources/
[7] The Game Tech Podcast. (2025). [Online]. Available: https://www.thegametechpodcast.com/
- As technology advances, innovative gadgets like GLYDR, a feet-controlled game controller, are pushing boundaries in the video game and virtual reality industry.
- With the ongoing success of its crowdfunding campaign, GLYDR showcases the potential for technology to make significant contributions, even when originating from individuals outside the typical gaming sector.